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Conditions/18 janvier 2026/6 min de lecture

Conditions des Cartes Pokemon Brutes

Avant d'envoyer des cartes pour gradation, il est important de comprendre les conditions brutes.

Cartes Pokemon brutes dans différents états
Comprendre les conditions est essentiel pour une évaluation précise

Le marché des cartes brutes repose sur la confiance—acheteurs et vendeurs s'accordant sur l'état sans l'autorité d'un grade tiers.

01

Comprendre les Conditions Brutes

Avant d'envoyer des cartes pour gradation professionnelle, comprendre les conditions brutes est essentiel. Le marché des cartes brutes utilise un système standardisé de Near Mint à Heavily Played.

Ces conditions affectent directement la valeur. Une carte Near Mint peut valoir 50% de plus qu'une Lightly Played, et les acheteurs scrutent chaque défaut.

Ce guide vous aide à évaluer avec précision les conditions de vos cartes pour acheter, vendre ou décider si la gradation vaut le coût.

02

Aperçu des Conditions

Les conditions suivent une échelle standard utilisée par TCGPlayer et CardMarket.

01

Near Mint (NM)

90-100%

Une carte NM semble sortie du paquet.

  • Coins nets
  • Bords propres
  • Surface sans rayures
  • Pas de plis

NM est la condition standard pour les ventes en ligne.

The line between NM and LP is often debated. Some sellers are strict, reserving NM only for pack-fresh cards. Others include light handling that doesn't affect playability. When in doubt, condition your cards conservatively—an LP card listed as LP will satisfy buyers, while an NM listing that arrives as LP creates disputes.

02

Lightly Played (LP)

70-90%

Les cartes LP montrent une usure mineure.

  • Légère usure des coins
  • Rayures légères
  • Défauts mineurs
  • Pas de plis

Les cartes LP sont souvent moins chères que NM.

Many grading candidates come from the LP tier. A card that's LP due to centering might still grade PSA 9 or higher. LP due to surface scratching likely won't. Learning to identify why a card is LP helps predict grading outcomes.

03

Moderately Played (MP)

40-70%

Les cartes MP montrent une usure évidente.

  • Coins arrondis
  • Usure des bords visible
  • Rayures surface
  • Plis mineurs possibles

MP convient aux collections économiques.

MP cards rarely make sense for grading unless extremely valuable. The wear that qualifies a card as MP typically results in grades of PSA 5-7, which often sell for less than raw NM copies. However, vintage cards where even damaged copies hold value can be exceptions.

04

Heavily Played (HP)

20-40%

Les cartes HP ont une usure significative.

  • Forte usure coins
  • Blanchiment bords
  • Rayures multiples
  • Plis présents

HP pour jouer ou sets économiques.

HP cards have legitimate uses. Competitive players might use HP copies of expensive staples in testing or casual play. Collectors might accept HP for cards worth hundreds in NM—a HP 1st Edition Charizard still displays the artwork and holds significant value.

05

Damaged (DMG)

5-20%

Les cartes endommagées ont des problèmes majeurs.

  • Plis majeurs
  • Déchirures
  • Dégâts d'eau
  • Taches importantes

Seules les cartes rares/vintage conservent de la valeur.

Some damaged cards can't be sold on major platforms—cards with writing or applied stickers may violate listing policies. Always photograph damage extensively when selling damaged cards to avoid disputes.

03

US vs EU Grading Scales

The European market, centered on CardMarket, uses a different condition scale than TCGPlayer's US standard. Understanding both systems is crucial for international buyers and arbitrage traders.

US Scale (TCGPlayer)

US Scale (TCGPlayer): Near Mint (NM), Lightly Played (LP), Moderately Played (MP), Heavily Played (HP), Damaged (DMG)

EU Scale (CardMarket)

EU Scale (CardMarket): Mint (M), Near Mint (NM), Excellent (EX), Good (GD), Light Played (LP), Played (PL), Poor (PO)

Key differences: EU 'Mint' is stricter than US 'Near Mint'—M on CardMarket expects pack-fresh perfection. EU 'Near Mint' roughly equals US 'Near Mint'. EU 'Excellent' sits between US 'NM' and 'LP'. EU 'Good' roughly equals US 'LP'. EU 'Light Played' and 'Played' map roughly to US 'MP' and 'HP'.

When buying from EU sellers, expect slightly stricter grading. When selling to EU buyers, grade conservatively. A card you'd call NM might be EX by CardMarket standards.
04

DIY Condition Assessment Guide

Learning to assess your own cards saves time and money. Here's a systematic approach to evaluating condition.

1

Lighting Setup

Use bright, diffused lighting. Direct light creates glare on holographic surfaces. A desk lamp with daylight bulbs works well. Examine cards at multiple angles to catch surface issues.

2

Corner Inspection

Hold the card at eye level and examine each corner individually. Look for whitening, softness, or rounding. Even minor wear is visible when you know what to look for. Use a loupe or magnifying glass for close inspection.

3

Edge Examination

Run your eye along each edge slowly. Look for nicks, chips, or whitening where the card's core shows through. Pay special attention to corners where edges meet.

4

Surface Analysis

Tilt the card under light to catch scratches. Holographic cards reveal surface issues when angled. Check both front and back. Look for print lines, ink spots, and dents.

5

Centering Check

Compare border widths on opposite sides. Significant centering issues are immediately apparent. Use a centering tool or ruler for precise measurement if needed.

05

Storage Tips to Maintain Condition

Proper storage prevents condition degradation. These practices protect your investment.

  • Always use penny sleeves for individual cards—they prevent surface scratching and edge wear
  • Store valuable cards in toploaders or card savers within penny sleeves
  • Avoid rubber bands—they cause indentation and damage over time
  • Keep cards away from humidity, direct sunlight, and temperature extremes
  • Store horizontally when possible to prevent warping
  • Use binders with side-loading pages to prevent cards from falling out
  • Handle cards by edges only—fingerprints affect surface condition

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